• DocumentCode
    318327
  • Title

    Streaming of photo-realistic texture mapped on 3D surface

  • Author

    Jordan, F. ; Horbelt, S. ; Ebrahimi, T.

  • Author_Institution
    Signal Process. Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
  • Volume
    2
  • fYear
    1997
  • fDate
    26-29 Oct 1997
  • Firstpage
    390
  • Abstract
    We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. The technique enables to stream the data across the network using a back-channel. The use of wavelet and discrete cosine transforms is investigated and compared. This technology has been proposed has a tool for the emerging MPEG-4 standard
  • Keywords
    discrete cosine transforms; image coding; image texture; rendering (computer graphics); telecommunication standards; transform coding; wavelet transforms; 3D landscapes; 3D surface; MPEG-4 standard; back-channel; discrete cosine transform; efficient coding; photo-realistic texture; wavelet transform; Cutoff frequency; Discrete cosine transforms; Discrete wavelet transforms; Information filtering; Information filters; Low pass filters; MPEG 4 Standard; Rendering (computer graphics); Scalability; Signal processing; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 1997. Proceedings., International Conference on
  • Conference_Location
    Santa Barbara, CA
  • Print_ISBN
    0-8186-8183-7
  • Type

    conf

  • DOI
    10.1109/ICIP.1997.638787
  • Filename
    638787