• DocumentCode
    3184674
  • Title

    High-level behavior control of an e-pet with reinforcement learning

  • Author

    Hsu, Chih-Wei ; Liu, Alan

  • Author_Institution
    MeeGo Group, Inst. for Inf. Ind., Tainan, Taiwan
  • fYear
    2010
  • fDate
    10-13 Oct. 2010
  • Firstpage
    29
  • Lastpage
    34
  • Abstract
    One of attractive features of electronic-pets (e-pets) is interaction between the user and the e-pet. The interaction, however, is usually limited to using the predefined commands. In this paper, we present a way of involving the user in helping an e-pet learn high-level behaviors based on basic actions. The high-level behaviors are derived with planning, and the execution of the behaviors is then trained with reinforcement learning. In this research, we explain how we use a partially observable Markov decision process and the hierarchical task network planning for designing behaviors. A Q-learning method is then applied to the training of the e-pet for achieving the correct behavior. A prototype is presented to show its feasibility and effectiveness.
  • Keywords
    Markov processes; computer games; learning (artificial intelligence); user interfaces; Q-learning method; e-pet; electronic-pets; hierarchical task network planning; high-level behavior control; partially observable Markov decision process; reinforcement learning; Databases; Variable speed drives; HTN planning; Markov decision process; Q-learning; e-pets; reinforcement learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems Man and Cybernetics (SMC), 2010 IEEE International Conference on
  • Conference_Location
    Istanbul
  • ISSN
    1062-922X
  • Print_ISBN
    978-1-4244-6586-6
  • Type

    conf

  • DOI
    10.1109/ICSMC.2010.5642195
  • Filename
    5642195