DocumentCode
3184674
Title
High-level behavior control of an e-pet with reinforcement learning
Author
Hsu, Chih-Wei ; Liu, Alan
Author_Institution
MeeGo Group, Inst. for Inf. Ind., Tainan, Taiwan
fYear
2010
fDate
10-13 Oct. 2010
Firstpage
29
Lastpage
34
Abstract
One of attractive features of electronic-pets (e-pets) is interaction between the user and the e-pet. The interaction, however, is usually limited to using the predefined commands. In this paper, we present a way of involving the user in helping an e-pet learn high-level behaviors based on basic actions. The high-level behaviors are derived with planning, and the execution of the behaviors is then trained with reinforcement learning. In this research, we explain how we use a partially observable Markov decision process and the hierarchical task network planning for designing behaviors. A Q-learning method is then applied to the training of the e-pet for achieving the correct behavior. A prototype is presented to show its feasibility and effectiveness.
Keywords
Markov processes; computer games; learning (artificial intelligence); user interfaces; Q-learning method; e-pet; electronic-pets; hierarchical task network planning; high-level behavior control; partially observable Markov decision process; reinforcement learning; Databases; Variable speed drives; HTN planning; Markov decision process; Q-learning; e-pets; reinforcement learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems Man and Cybernetics (SMC), 2010 IEEE International Conference on
Conference_Location
Istanbul
ISSN
1062-922X
Print_ISBN
978-1-4244-6586-6
Type
conf
DOI
10.1109/ICSMC.2010.5642195
Filename
5642195
Link To Document