• DocumentCode
    3184904
  • Title

    Facial and bodily expressions for control and adaptation of games (ECAG´11)

  • Author

    Nijholt, Anton ; Poppe, Ronald

  • Author_Institution
    Human Media Interaction Group, Univ. of Twente, Enschede, Netherlands
  • fYear
    2011
  • fDate
    21-25 March 2011
  • Firstpage
    765
  • Lastpage
    765
  • Abstract
    Novel sensors open up new avenues for facial and bodily interaction, either consciously and unconsciously. In the former, a user controls the interaction, whereas in the latter, the interaction is adapted based on observations of the user. In the second International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG´11), challenges in using body and face in interaction are addressed.
  • Keywords
    computer games; emotion recognition; face recognition; bodily expression; facial expression; sensors; Adaptation model; Ambient intelligence; Conferences; Face; Games; Humans; Sensors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Automatic Face & Gesture Recognition and Workshops (FG 2011), 2011 IEEE International Conference on
  • Conference_Location
    Santa Barbara, CA
  • Print_ISBN
    978-1-4244-9140-7
  • Type

    conf

  • DOI
    10.1109/FG.2011.5771344
  • Filename
    5771344