DocumentCode :
3184904
Title :
Facial and bodily expressions for control and adaptation of games (ECAG´11)
Author :
Nijholt, Anton ; Poppe, Ronald
Author_Institution :
Human Media Interaction Group, Univ. of Twente, Enschede, Netherlands
fYear :
2011
fDate :
21-25 March 2011
Firstpage :
765
Lastpage :
765
Abstract :
Novel sensors open up new avenues for facial and bodily interaction, either consciously and unconsciously. In the former, a user controls the interaction, whereas in the latter, the interaction is adapted based on observations of the user. In the second International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG´11), challenges in using body and face in interaction are addressed.
Keywords :
computer games; emotion recognition; face recognition; bodily expression; facial expression; sensors; Adaptation model; Ambient intelligence; Conferences; Face; Games; Humans; Sensors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Automatic Face & Gesture Recognition and Workshops (FG 2011), 2011 IEEE International Conference on
Conference_Location :
Santa Barbara, CA
Print_ISBN :
978-1-4244-9140-7
Type :
conf
DOI :
10.1109/FG.2011.5771344
Filename :
5771344
Link To Document :
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