DocumentCode
3184904
Title
Facial and bodily expressions for control and adaptation of games (ECAG´11)
Author
Nijholt, Anton ; Poppe, Ronald
Author_Institution
Human Media Interaction Group, Univ. of Twente, Enschede, Netherlands
fYear
2011
fDate
21-25 March 2011
Firstpage
765
Lastpage
765
Abstract
Novel sensors open up new avenues for facial and bodily interaction, either consciously and unconsciously. In the former, a user controls the interaction, whereas in the latter, the interaction is adapted based on observations of the user. In the second International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG´11), challenges in using body and face in interaction are addressed.
Keywords
computer games; emotion recognition; face recognition; bodily expression; facial expression; sensors; Adaptation model; Ambient intelligence; Conferences; Face; Games; Humans; Sensors;
fLanguage
English
Publisher
ieee
Conference_Titel
Automatic Face & Gesture Recognition and Workshops (FG 2011), 2011 IEEE International Conference on
Conference_Location
Santa Barbara, CA
Print_ISBN
978-1-4244-9140-7
Type
conf
DOI
10.1109/FG.2011.5771344
Filename
5771344
Link To Document