Title :
Exploring the Learning Mechanism in Educational Games
Author :
Kiili, Kristian ; Ketamo, Harri
Author_Institution :
Tampere Univ. of Technol., Pori
Abstract :
The main aim of this paper is to evaluate the problem-based gaming model that tries to explain the learning process in educational games. The model was studied through Geometry game aimed for preschool pupils (N=24). The game relays on learning by teaching approach and involves Al-engine modeling the human concept learning structures. The qualitative analyses methods were used to explore participants learning processes and gaming strategies. The results indicated that the model describes well the problem-based gaming process in which the reflection phase seems to be a vital factor. Furthermore, the changes in playing strategies were found to enhance learning.
Keywords :
artificial intelligence; computer aided instruction; computer games; geometry; mathematics computing; Al-engine modeling; Geometry game; educational games; human concept learning structures; learning mechanism; preschool pupils; problem-based gaming model; qualitative analyses methods; reflection phase; Education; Educational technology; Game theory; Geometry; Humans; Investments; Learning systems; Relays; Solid modeling; Testing; Educational game; game design; learning by teaching; problem-based learning; reflection;
Conference_Titel :
Information Technology Interfaces, 2007. ITI 2007. 29th International Conference on
Conference_Location :
Cavtat
Print_ISBN :
953-7138-10-0
Electronic_ISBN :
1330-1012
DOI :
10.1109/ITI.2007.4283796