DocumentCode :
3186285
Title :
Creating High-quality Roadmaps for Motion Planning in Virtual Environments
Author :
Geraerts, Roland ; Overmars, Mark H.
Author_Institution :
Inst. of Inf. & Comput. Sci., Utrecht Univ.
fYear :
2006
fDate :
9-15 Oct. 2006
Firstpage :
4355
Lastpage :
4361
Abstract :
Our goal is to create road maps that are particularly suited for motion planning in virtual environments. We use our reachability roadmap method to compute an initial, resolution complete roadmap. This roadmap is small which keeps query times and memory consumption low. However, for use in virtual environments, there are additional criteria that must be satisfied. In particular, we require that the roadmap contains useful cycles. These provide short paths and alternative routes which allow for variation in the routes a moving object can take. We will show how to incorporate such cycles. In addition, we provide high-clearance paths by retracting the edges of the roadmap to the medial axis. Since all operations are performed in a preprocessing phase, high-quality paths can be extracted in real-time as is required in interactive applications
Keywords :
path planning; reachability analysis; high-quality roadmaps; motion planning; reachability roadmap method; virtual environments; Animation; Debugging; Intelligent robots; Legged locomotion; Motion planning; Path planning; Smoothing methods; Spine; System recovery; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems, 2006 IEEE/RSJ International Conference on
Conference_Location :
Beijing
Print_ISBN :
1-4244-0258-1
Electronic_ISBN :
1-4244-0259-X
Type :
conf
DOI :
10.1109/IROS.2006.282009
Filename :
4059098
Link To Document :
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