DocumentCode :
3189777
Title :
Motion filter design for driver observation in hexapod car simulators
Author :
Damveld, H.J. ; Bonten, J.L.G. ; Happee, R. ; van Paassen, M.M. ; Mulder, M.
Author_Institution :
Delft Univ. of Technol., Delft, Netherlands
fYear :
2010
fDate :
10-13 Oct. 2010
Firstpage :
1344
Lastpage :
1351
Abstract :
In this article the effect of adding motion cues to a car simulation on human operator behavior and simulator acceptance was researched. This was done by performing a car driving experiment, in which three different settings of the classical linear washout algorithm were used. These settings were: no motion, no tilt-coordination and full motion. Objective measures on human control input and driving performance showed that the addition of motion cues positively affected the driving behavior and improved performance. Subjects also subjectively preferred the conditions where all motion cues were present over the conditions without the presence of motion cues.
Keywords :
automobiles; driver information systems; car driving experiment; car simulation; driver observation; driving performance; full motion setting; hexapod car simulators; human control input; human operator behavior; linear washout algorithm; motion cues; motion filter design; no motion setting; no tilt-coordination setting; simulator acceptance; Motion filters; car driving; driving simulators;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems Man and Cybernetics (SMC), 2010 IEEE International Conference on
Conference_Location :
Istanbul
ISSN :
1062-922X
Print_ISBN :
978-1-4244-6586-6
Type :
conf
DOI :
10.1109/ICSMC.2010.5642447
Filename :
5642447
Link To Document :
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