DocumentCode :
3192125
Title :
A Decision-Making Process for Digital Storytelling
Author :
Barbosa, Simone Diniz Junqueira ; Furtado, Antonio L. ; Casanova, Marco A.
Author_Institution :
Dept. de Inf., Pontificia Univ. Catolica do Rio de Janeiro, Rio de Janeiro, Brazil
fYear :
2010
fDate :
8-10 Nov. 2010
Firstpage :
1
Lastpage :
11
Abstract :
The method proposed here to determine, in a simplified but still plausible way, the behaviour of the characters participating in a story is based on rules that associate a given situation with a list of different goals. In view of the rules whose situation holds at the current state, each character engages in a decision-making process along three steps: goal selection, plan selection, and commitment. The selection criteria reflect individual preferences originating, respectively, from drives, attitudes and emotions. Four kinds of inter-character relations are considered, which may lead to goal and plan interferences. A prototype logic programming tool was developed to run experiments.
Keywords :
computer aided instruction; decision making; human computer interaction; humanities; logic programming; decision making; digital storytelling; goal selection; plan interferences; prototype logic programming tool; Decision making; Logic programming; Proposals; Prototypes; Registers; Semantics; Weight measurement; affective computing; goal inference; narrative plots; rhetoric tropes; storytelling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location :
Florianopolis
ISSN :
2159-6654
Print_ISBN :
978-1-61284-391-9
Electronic_ISBN :
2159-6654
Type :
conf
DOI :
10.1109/SBGAMES.2010.16
Filename :
5772266
Link To Document :
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