Title :
A Model for Real Time Ocean Breaking Waves Animation
Author :
De Lima, Diogo Strube ; Braun, Henry ; Musse, Soraia Raupp
Author_Institution :
Grad. Programme in Comput. Sci., PUCRS, Porto Alegre, Brazil
Abstract :
This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have appeared, but these games rarely use breaking waves. The model proposed in this paper aims to animate waves with minimal graphic processing unit (GPU) and computer processing unit (CPU) costs. Using a few set of parameters, our procedural model generates an unique ocean-like scenario. This model could be employed in several types of games and applications. Results indicate that our real time breaking waves are visually accepted and have minimal impact on application performance.
Keywords :
computer animation; computer graphic equipment; coprocessors; CPU; GPU; computer processing unit cost; digital game; graphic processing unit; real time ocean breaking waves animation; Animation; Computational modeling; Geometry; Mathematical model; Oceans; Pixel; Rendering (computer graphics); Breaking Waves; Procedural modeling; Real Time; Shader;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location :
Florianopolis
Print_ISBN :
978-1-61284-391-9
Electronic_ISBN :
2159-6654
DOI :
10.1109/SBGAMES.2010.15