DocumentCode :
3192301
Title :
An Artificial Intelligence System to Help the Player of Real-Time Strategy Games
Author :
de Freitas Cunha, R.L. ; Chaimowicz, Luiz
Author_Institution :
Dept. de Cienc. da Comput., Univ. Fed. de Minas Gerais (UFMG), Belo Horizonte, Brazil
fYear :
2010
fDate :
8-10 Nov. 2010
Firstpage :
71
Lastpage :
81
Abstract :
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynamical, distributed and multi-objective fashion. In this paper, we propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical and strategical tips about the best actions to be taken according to the current game state with the objective of improving the player´s performance. We describe the main features of the system, its implementation and perform experiments using a real game to evaluate its effectiveness.
Keywords :
artificial intelligence; real-time systems; AI system; artificial intelligence system; multi-objective fashion; real-time strategy game; Artificial intelligence; Buildings; Cities and towns; Engines; Games; Gold; Humans; Artificial Intelligence; Bot; Computer Games; ORTS; Real-Time Strategy; Wargus;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location :
Florianopolis
ISSN :
2159-6654
Print_ISBN :
978-1-61284-391-9
Electronic_ISBN :
2159-6654
Type :
conf
DOI :
10.1109/SBGAMES.2010.23
Filename :
5772274
Link To Document :
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