DocumentCode
3192456
Title
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns
Author
Couto, Julia M Colleoni ; Marcelino, Tiago ; Braun, Henry ; De Lima, Diogo Strube ; Musse, Soraia Raupp
Author_Institution
Grad. Programme in Comput. Sci., PUCRS, Porto Alegre, Brazil
fYear
2010
fDate
8-10 Nov. 2010
Firstpage
165
Lastpage
170
Abstract
This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications.
Keywords
computer animation; cracks; cartoon 2D cracks generation; cartoon animations; interactive parameters; leaf venation patterns; Adaptation model; Computational modeling; Concrete; Glass; Real time systems; Surface cracks; Veins; Crack patterns; Leaf venation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location
Florianopolis
ISSN
2159-6654
Print_ISBN
978-1-61284-391-9
Type
conf
DOI
10.1109/SBGAMES.2010.22
Filename
5772284
Link To Document