DocumentCode :
3192456
Title :
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns
Author :
Couto, Julia M Colleoni ; Marcelino, Tiago ; Braun, Henry ; De Lima, Diogo Strube ; Musse, Soraia Raupp
Author_Institution :
Grad. Programme in Comput. Sci., PUCRS, Porto Alegre, Brazil
fYear :
2010
fDate :
8-10 Nov. 2010
Firstpage :
165
Lastpage :
170
Abstract :
This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications.
Keywords :
computer animation; cracks; cartoon 2D cracks generation; cartoon animations; interactive parameters; leaf venation patterns; Adaptation model; Computational modeling; Concrete; Glass; Real time systems; Surface cracks; Veins; Crack patterns; Leaf venation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location :
Florianopolis
ISSN :
2159-6654
Print_ISBN :
978-1-61284-391-9
Type :
conf
DOI :
10.1109/SBGAMES.2010.22
Filename :
5772284
Link To Document :
بازگشت