• DocumentCode
    3192456
  • Title

    Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns

  • Author

    Couto, Julia M Colleoni ; Marcelino, Tiago ; Braun, Henry ; De Lima, Diogo Strube ; Musse, Soraia Raupp

  • Author_Institution
    Grad. Programme in Comput. Sci., PUCRS, Porto Alegre, Brazil
  • fYear
    2010
  • fDate
    8-10 Nov. 2010
  • Firstpage
    165
  • Lastpage
    170
  • Abstract
    This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications.
  • Keywords
    computer animation; cracks; cartoon 2D cracks generation; cartoon animations; interactive parameters; leaf venation patterns; Adaptation model; Computational modeling; Concrete; Glass; Real time systems; Surface cracks; Veins; Crack patterns; Leaf venation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
  • Conference_Location
    Florianopolis
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-61284-391-9
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2010.22
  • Filename
    5772284