Title :
[Copyright notice]
Abstract :
The following topics are dealt with: decision-making process; digital storytelling; real-time strategy games; distal radius fracture rehabilitation; digital games; soft real-time concurrent graphics platform; software engineering simulation games; artificial intelligence system; educational robotic game; Ginga middleware; cloth simulation; computer role-playing game simulation; desktop-CAVE; mobile gaming consoles; texture map extraction; fluid simulation; cartoon 2D cracks generation; LOD terrain rendering; game level design; sound wave propagation; virtual actors understanding; and desktop multiplayer games.
Keywords :
artificial intelligence; computer games; decision making; educational computing; humanities; middleware; mobile computing; rendering (computer graphics); software engineering; Ginga middleware; LOD terrain rendering; artificial intelligence system; cartoon 2D cracks generation; cloth simulation; computer role-playing game simulation; decision-making process; desktop multiplayer games; desktop-CAVE; digital games; digital storytelling; distal radius fracture rehabilitation; educational robotic game; fluid simulation; game level design; mobile gaming consoles; real-time strategy games; soft real-time concurrent graphics platform; software engineering simulation games; sound wave propagation; texture map extraction; virtual actors understanding;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location :
Florianopolis
Print_ISBN :
978-1-61284-391-9
DOI :
10.1109/SBGAMES.2010.3