DocumentCode
3194110
Title
Understanding Location-Based Information Sharing in a Mobile Human Computation Game
Author
Goh, Dion Hoe-Lian ; Razikin, Khasfariyati ; Chua, Alton Y K ; Lee, Chei Sian ; Tan, Keng-Tiong
Author_Institution
Wee Kim Wee Sch. of Commun. & Inf., Nanyang Technol. Univ., Singapore, Singapore
fYear
2011
fDate
19-22 Oct. 2011
Firstpage
209
Lastpage
216
Abstract
Human Computation Games (HCGs), harness the element of fun from games and information is generated as a byproduct of game play. A number of location-based mobile HCGs have emerged recently. Understanding actual usage and usability issues is crucial in identifying the challenges users face while using such applications. We introduce SPLASH (Seek, Play, Share), a mobile HCG that blends game play with location-based information sharing. This paper also highlights the actual usage and users´ perspective of SPLASH by 40 participants who took part in an evaluation of the application. Participants kept a six day diary and completed a post study questionnaire. Results suggested the participants were encouraged to contribute to information by the games in SPLASH. The implications of this study are discussed.
Keywords
computer games; information management; mobile computing; SPLASH; actual usage; game play; location-based information sharing; location-based mobile HCG; mobile human computation game; seek-play-share; usability issues; Avatars; Educational institutions; Games; Humans; Mobile communication; Mobile handsets; Usability; human computation game; information sharing; location-based information; mobile game; user study;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet of Things (iThings/CPSCom), 2011 International Conference on and 4th International Conference on Cyber, Physical and Social Computing
Conference_Location
Dalian
Print_ISBN
978-1-4577-1976-9
Type
conf
DOI
10.1109/iThings/CPSCom.2011.48
Filename
6142281
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