DocumentCode :
3194115
Title :
Virtual physics for virtual reality
Author :
Willis, Philip
Author_Institution :
Dept. of Comput. Sci., Bath Univ.
fYear :
2004
fDate :
10-10 June 2004
Firstpage :
42
Lastpage :
49
Abstract :
We consider the problem of giving virtual reality objects physical behaviour. We wish to do this in a way, which allows users to construct new objects from simpler ones and have the correct composite behaviour emerge. Our approach uses a graph structure to model, dynamically, the way one object can influence another. It uses a lightweight message system to cause actions between objects. It has routines to encode each kind of general physical behaviour. Any given object can have multiple independent behaviours and these behaviours can be extended to give a richer range of outcomes. These outcomes arise from the creative use to which the objects are put by the user, rather than from predetermined actions built-in when the VE was designed. In addition, we replace hierarchical geometry modelling with a much flatter structure. We explain the approach, describe the implementation, suggest enhancements and offer a range of tests, which demonstrate the concepts in action
Keywords :
mechanics; solid modelling; virtual reality; graph structure; lightweight message system; object construction; solid modelling; virtual physics; virtual reality; Application software; Computer science; Geometry; Mechanical factors; Message systems; Physics; Software systems; Solid modeling; Testing; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location :
Bournemouth
Print_ISBN :
0-7695-2137-1
Type :
conf
DOI :
10.1109/TPCG.2004.1314451
Filename :
1314451
Link To Document :
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