DocumentCode :
3194165
Title :
Semi-automatically augmenting virtual environments with plausibly located clutter
Author :
Broughton, Russell ; Howard, Toby
Author_Institution :
Dept. of Comput. Sci., Manchester Univ.
fYear :
2004
fDate :
10-10 June 2004
Firstpage :
66
Lastpage :
70
Abstract :
We present an approach for semiautomatically augmenting existing virtual environments with sensibly and plausibly distributed features which model the clutter we find in real-world scenes. It focuses on the stages of identifying sensible potential clutter placement regions and then describes a novel use of parametric surfaces as a generalised means of specifying distribution patterns within these regions
Keywords :
augmented reality; mesh generation; natural scenes; solid modelling; clutter placement region; parametric surface; plausibly located clutter; real-world scene; semiautomatically augmenting virtual environment; Computer graphics; Computer science; Data structures; Gravity; Hardware; Layout; Rails; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location :
Bournemouth
Print_ISBN :
0-7695-2137-1
Type :
conf
DOI :
10.1109/TPCG.2004.1314454
Filename :
1314454
Link To Document :
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