DocumentCode
3194165
Title
Semi-automatically augmenting virtual environments with plausibly located clutter
Author
Broughton, Russell ; Howard, Toby
Author_Institution
Dept. of Comput. Sci., Manchester Univ.
fYear
2004
fDate
10-10 June 2004
Firstpage
66
Lastpage
70
Abstract
We present an approach for semiautomatically augmenting existing virtual environments with sensibly and plausibly distributed features which model the clutter we find in real-world scenes. It focuses on the stages of identifying sensible potential clutter placement regions and then describes a novel use of parametric surfaces as a generalised means of specifying distribution patterns within these regions
Keywords
augmented reality; mesh generation; natural scenes; solid modelling; clutter placement region; parametric surface; plausibly located clutter; real-world scene; semiautomatically augmenting virtual environment; Computer graphics; Computer science; Data structures; Gravity; Hardware; Layout; Rails; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location
Bournemouth
Print_ISBN
0-7695-2137-1
Type
conf
DOI
10.1109/TPCG.2004.1314454
Filename
1314454
Link To Document