• DocumentCode
    3194221
  • Title

    Building virtual environment systems (and games) with user network awareness

  • Author

    Oliveira, Manuel

  • Author_Institution
    Univ. Coll. London
  • fYear
    2004
  • fDate
    10-10 June 2004
  • Firstpage
    86
  • Lastpage
    93
  • Abstract
    The current development approach with networked applications is to isolate the user from the state of the network. With virtual environment systems and online games, this design principle seriously hampers the utility of the application for the users, who associate most disruptions to network problems. The perceptual network metaphors (PNM) is a novel approach to handle the negative impact of degraded network performance on people´s experience with online applications of real-time interaction. Contrary to hiding the impact of the network from the participants, the application monitors the state of the network and integrates the information in the display in a seamless fashion. The paper presents the PNM conceptual framework and an early prototype
  • Keywords
    Internet; computer games; real-time systems; user interfaces; virtual reality; degraded network performance; online games; perceptual network metaphors; real-time interaction; user network awareness; virtual environment systems; Buildings; Computer displays; Degradation; Educational institutions; Legged locomotion; Multiuser detection; Prototypes; Sprites (computer); Virtual environment; World Wide Web;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2004. Proceedings
  • Conference_Location
    Bournemouth
  • Print_ISBN
    0-7695-2137-1
  • Type

    conf

  • DOI
    10.1109/TPCG.2004.1314457
  • Filename
    1314457