DocumentCode
3194225
Title
Social Media Game Concept within the Digital Zoo: New Ways of Connecting a Tourist Attraction with Its Visitors
Author
Fahlquist, Karin ; Mejtoft, Thomas ; Karlsson, Johannes
Author_Institution
Dept. of Appl. Phys. & Electron., Umea Univ., Umea, Sweden
fYear
2011
fDate
19-22 Oct. 2011
Firstpage
170
Lastpage
177
Abstract
In this paper a conceptual model for a social media game will be illustrated. The idea is to find a way to integrate our physical and digital world in a way that will involve the environment around us containing both artifacts and people and become a natural part of our daily lives. We want to show that by integrate ubiquitous information and social media in a game idea, it is possible to create a concept for a social media game application that could be used at a tourist attraction, e.g. a zoo. The value that is received from this application is both educative for the visitors and marketing for the tourist attraction. The conceptual model of the social media game builds upon the foundations of internet of things for the future version of a tourist attraction, such as the Digital Zoo.
Keywords
Internet; computer games; social networking (online); travel industry; Internet of things; digital world; digital zoo; educative; game idea; marketing; physical world; social media game application; social media game concept; tourist attraction; ubiquitous information; Animals; Facebook; Games; Internet; Media; Streaming media; Wireless sensor networks; Digital Zoo; game; pervasive games; social media; tourist attraction; ubiqitous information;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet of Things (iThings/CPSCom), 2011 International Conference on and 4th International Conference on Cyber, Physical and Social Computing
Conference_Location
Dalian
Print_ISBN
978-1-4577-1976-9
Type
conf
DOI
10.1109/iThings/CPSCom.2011.100
Filename
6142287
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