DocumentCode
3194249
Title
Constrained example-based audio synthesis
Author
Wenger, Stephan ; Magnor, Marcus
Author_Institution
Institut für Computergraphik, TU Braunschweig, Germany
fYear
2011
fDate
11-15 July 2011
Firstpage
1
Lastpage
6
Abstract
Music and sound play an important role for the emotional involvement of the spectator in visual media such as movies, video games or artistic shows. However, the generation of suitable background music and atmospheric sound matching the visual context is a tedious and typically completely manual task. For content creators, it would be desirable to be able to specify a sound example and a few key points at which certain parts are to be played, and to then automatically generate a soundtrack subject to these constraints. For interactive media such as video games, on the other hand, example-based background sound could automatically adapt to the game events. We propose a new example-based audio synthesis method for both applications which works for musical and texture-like sound examples alike. Our algorithm is evaluated on a variety of musical styles, from classical music to punk rock, and on several texture-like atmospheric sounds.
Keywords
audio synthesis; example-based synthesis; sound textures;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2011 IEEE International Conference on
Conference_Location
Barcelona, Spain
ISSN
1945-7871
Print_ISBN
978-1-61284-348-3
Electronic_ISBN
1945-7871
Type
conf
DOI
10.1109/ICME.2011.6011902
Filename
6011902
Link To Document