• DocumentCode
    3194295
  • Title

    Synthesising facial emotions

  • Author

    Oziem, David ; Gralewski, Lisa ; Campbell, Neill ; Dalton, Colin ; Gibson, David ; Thomas, Barry

  • Author_Institution
    Univ. of Bristol
  • fYear
    2004
  • fDate
    10-10 June 2004
  • Firstpage
    120
  • Lastpage
    127
  • Abstract
    We present two approaches for the generation of novel video textures, which portray a human expressing different emotions. Here training data is provided by video sequences of an actress expressing specific emotions such as angry, happy and sad. The main challenge of modelling these video texture sequences is the high variance in head position and facial expression. Principal components analysis (PCA) is used to generate so called ´motion signatures´, which are shown to be complex and have nonGaussian distributions. The first method uses a combined appearance model to transform the video data into a lower dimensional Gaussian space. This can then be modelled using a standard autoregressive process. The second technique presented extracts subsamples from the original data using short temporal windows, some of which have Gaussian distributions and can be modelled by an autoregressive process (ARP). We find that the combined appearance technique produces more aesthetically pleasing clips but does not maintain the motion characteristics as well as the temporal window approach
  • Keywords
    Gaussian distribution; autoregressive processes; emotion recognition; face recognition; image sequences; image texture; principal component analysis; realistic images; solid modelling; Gaussian distributions; aesthetically pleasing clips; autoregressive process; facial emotion synthesising; facial expression; head position; human portray; lower dimensional Gaussian space; motion signatures; nonGaussian distributions; principal components analysis; subsample extraction; temporal window approach; video data; video sequences; video texture sequence modeling; Autoregressive processes; Computer graphics; Data mining; Games; Gaussian distribution; Humans; Principal component analysis; Sections; Training data; Video sequences;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2004. Proceedings
  • Conference_Location
    Bournemouth
  • Print_ISBN
    0-7695-2137-1
  • Type

    conf

  • DOI
    10.1109/TPCG.2004.1314461
  • Filename
    1314461