DocumentCode :
3194330
Title :
Intuitive interaction and expressive cinematography in video games
Author :
Cozic, Laurent ; Davis, Stephen Boyd ; Jones, Huw
Author_Institution :
Lansdown Centre for Electron. Arts, Middlesex Univ., Barnet
fYear :
2004
fDate :
10-10 June 2004
Firstpage :
135
Lastpage :
142
Abstract :
The cinema director controls the narrative and mood of a film by creative use of the camera and editing of the film. In 3D video games with action controlled by the player, the pseudo camera is usually less creatively controlled and has less effect on the player´s appreciation of and engagement with the game. We discuss methods of controlling games by easy and intuitive interfaces and use of an automated virtual camera to increase the appeal of games for users
Keywords :
cinematography; computer games; graphical user interfaces; video cameras; virtual reality; 3D video games; automated virtual camera; cinema director; expressive cinematography; intuitive interaction; intuitive interfaces; player appreciation; pseudo camera; Automatic control; Cameras; Cinematography; Games; Humans; Intelligent agent; Layout; Motion pictures; Multimedia communication; TV broadcasting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location :
Bournemouth
Print_ISBN :
0-7695-2137-1
Type :
conf
DOI :
10.1109/TPCG.2004.1314463
Filename :
1314463
Link To Document :
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