DocumentCode :
3194456
Title :
Frame-to-frame coherent halftoning in image space
Author :
Eissele, Mike ; Weiskopf, Daniel ; Ertl, Thomas
Author_Institution :
Inst. of Visualization & Interactive Syst., Stuttgart Univ.
fYear :
2004
fDate :
10-10 June 2004
Firstpage :
188
Lastpage :
195
Abstract :
We present an interactive technique for generating halftoning animations in image space. We specifically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-frame coherent manner according to the velocity of each fragment on the image plane. We show how the algorithm is mapped to programmable graphics hardware to achieve interactive frame rates. Our approach can be used for any screening-based halftoning technique, and therefore different nonphotorealistic image-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations
Keywords :
computer animation; interactive programming; realistic images; rendering (computer graphics); frame-to-frame coherent halftoning; halftoning animations; interactive frame rates; nonphotorealistic image-space rendering; programmable graphics hardware; Animation; Brightness; Graphics; Hardware; Interactive systems; Joining processes; Layout; Medical simulation; Rendering (computer graphics); Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location :
Bournemouth
Print_ISBN :
0-7695-2137-1
Type :
conf
DOI :
10.1109/TPCG.2004.1314470
Filename :
1314470
Link To Document :
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