DocumentCode :
3194503
Title :
Normal-based simplification algorithm for meshes
Author :
Silva, Frutuoso G M ; Gomes, Abel J P
Author_Institution :
Dept. of Comput. Sci. & Eng., Univ. of Beira Interior
fYear :
2004
fDate :
10-10 June 2004
Firstpage :
211
Lastpage :
218
Abstract :
This paper presents a new edge collapsing-based simplification algorithm for meshes. It is based on the variation of the vectors that are normal to faces around the collapsing edge. Its main novelty is that it uses the same criterion to choose and validate the collapsing edge. Besides, at the best knowledge of the authors, it is the fastest simplification algorithm found in the literature using the edge collapse operation. This simplification algorithm, in conjunction with its inverse algorithm (i.e. refinement algorithm), allows the automatic creation of a multiresolution schema, i.e. a sequence of meshes at different resolutions. Additionally, it makes a good trade-off between time performance and mesh quality
Keywords :
edge detection; image resolution; mesh generation; computer graphics; edge collapsing-based simplification algorithm; mesh generation; multiresolution schema; Clustering algorithms; Clustering methods; Computer errors; Computer graphics; Energy resolution; Iterative algorithms; Mesh generation; Minimization methods; Partitioning algorithms; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location :
Bournemouth
Print_ISBN :
0-7695-2137-1
Type :
conf
DOI :
10.1109/TPCG.2004.1314473
Filename :
1314473
Link To Document :
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