DocumentCode
3195952
Title
Interactive verification of game design and playing strategies
Author
Kalles, Dimitris ; Ntoutsi, Eirini
Author_Institution
AHEAD Relationship Mediators SA, Patras, Greece
fYear
2002
fDate
2002
Firstpage
425
Lastpage
430
Abstract
Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended se self-training and limited initial knowledge. In this paper we elaborate on using reinforcement learning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.
Keywords
game theory; learning (artificial intelligence); game design; game performance; game problems; game theory; human interaction; machine learning; playing strategies; reinforcement learning; self-playing games; strategy game; Application software; Computational modeling; Computer errors; Game theory; Humans; Interference; Learning systems; Machine learning; Multidimensional systems; Performance analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Tools with Artificial Intelligence, 2002. (ICTAI 2002). Proceedings. 14th IEEE International Conference on
ISSN
1082-3409
Print_ISBN
0-7695-1849-4
Type
conf
DOI
10.1109/TAI.2002.1180834
Filename
1180834
Link To Document