• DocumentCode
    3195952
  • Title

    Interactive verification of game design and playing strategies

  • Author

    Kalles, Dimitris ; Ntoutsi, Eirini

  • Author_Institution
    AHEAD Relationship Mediators SA, Patras, Greece
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    425
  • Lastpage
    430
  • Abstract
    Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended se self-training and limited initial knowledge. In this paper we elaborate on using reinforcement learning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.
  • Keywords
    game theory; learning (artificial intelligence); game design; game performance; game problems; game theory; human interaction; machine learning; playing strategies; reinforcement learning; self-playing games; strategy game; Application software; Computational modeling; Computer errors; Game theory; Humans; Interference; Learning systems; Machine learning; Multidimensional systems; Performance analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Tools with Artificial Intelligence, 2002. (ICTAI 2002). Proceedings. 14th IEEE International Conference on
  • ISSN
    1082-3409
  • Print_ISBN
    0-7695-1849-4
  • Type

    conf

  • DOI
    10.1109/TAI.2002.1180834
  • Filename
    1180834