DocumentCode
3196082
Title
Efficient signature estimations in an advanced graphics environment
Author
Shepherd, R.A. ; Olson, T.D. ; Liang, C.S.
Author_Institution
General Dynamics, Fort Worth, TX, USA
fYear
1992
fDate
18-25 June 1992
Abstract
Summary form only given. An advanced technique has been developed for the computation of physical optics backscattering from large, complex targets over multiple frequency bands with unprecedented speed. It takes full advantage of the power of the present (and future) high-performance graphics engines for surface rendering and shadowing. This method has been implemented with a first-generation code labeled VISAGE (Visual Investigation of Scattering in an Advanced Graphics Environment) on the Silicon Graphics Iris 4D series workstations. The computation throughput has been shown to be essentially independent of the target complexity and the desired number of frequencies. In addition, geometrical shadowing of target components is automatically handled.<>
Keywords
backscatter; computer graphics; electromagnetic wave scattering; physical optics; radar systems; Silicon Graphics Iris 4D series workstations; VISAGE; Visual Investigation of Scattering in an Advanced Graphics Environment; advanced graphics environment; physical optics backscattering; shadowing; signature estimations; surface rendering; Backscatter; Engines; Frequency; Graphics; Optical computing; Optical scattering; Physical optics; Physics computing; Rendering (computer graphics); Shadow mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Antennas and Propagation Society International Symposium, 1992. AP-S. 1992 Digest. Held in Conjuction with: URSI Radio Science Meeting and Nuclear EMP Meeting., IEEE
Conference_Location
Chicago, IL, USA
Print_ISBN
0-7803-0730-5
Type
conf
DOI
10.1109/APS.1992.221757
Filename
221757
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