DocumentCode
3197804
Title
Beyond flat panning and zooming: dolly-enhanced SQTVR
Author
Bolhassan, Noor Alamshah ; Martens, William L. ; Cohen, Michael
Author_Institution
Spatial Media Group, Univ. of Aizu, Fukushima, Japan
fYear
2002
fDate
2002
Firstpage
545
Lastpage
552
Abstract
This paper describes a novel solution to limitations associated with interactive display of immersive stereographic imagery via Apple\´s QuickTime Virtual Reality (QTVR) technology. A unique multinode implementation providing Stereographic QTVR (termed here SQTVR) enables display of pairs of images exhibiting binocular parallax, and the stereoscopic depth percept that results is enhanced by motion parallax inherent in a subtle translation of the viewpoint through the displayed 3D scene. Stereoscopic depth is maintained as a user pans freely through a complete 360° horizontal panorama, while the system imposes a slight dollying in and out of the scene as a user\´s view rotates left or right. In addition, SQTVR solves two problems that can be observed when users of conventional QTVR technology change viewing positions, and these are problems that generally interfere with a user\´s sense of immersion and telepresence. First, objects that should be revealed ("disoccluded") by a change in viewing position remain occluded behind objects in the foreground of the image. Second, objects that should loom large as they approach the viewing position are displayed in an unchanging proportion relative to image elements in the background. SQTVR\´s multinode implementation addresses these two limitations of conventional QTVR technology in a natural way by tiling a plane with equilateral triangles connecting potential viewing positions.
Keywords
groupware; programming environments; rendering (computer graphics); virtual reality; Apple´s QuickTime Virtual Reality technology; Dolly-Enhanced SQTVR; collaborative virtual environments; flat panning; immersive stereographic images; interactive display; stereographic QTVR; zooming; Character generation; Displays; Eyes; Interpolation; Layout; Motion pictures; Rendering (computer graphics); Solid modeling; Speech synthesis; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyber Worlds, 2002. Proceedings. First International Symposium on
Print_ISBN
0-7695-1862-1
Type
conf
DOI
10.1109/CW.2002.1180925
Filename
1180925
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