DocumentCode
319907
Title
Repetitive and morphological padding for object-based video coding
Author
Chen, Wei-ge ; Gu, Chuang ; Lee, Ming-Chieh
Author_Institution
Microsoft Corp., Redmond, WA, USA
Volume
1
fYear
1997
fDate
26-29 Oct 1997
Firstpage
373
Abstract
This paper introduces a new technique in block-based motion estimation and motion compensation for object-based video coding. Out of many approaches for object-based coding, hybrid algorithms that take advantages of the traditional motion compensated block-based DCT approach are noted for their maturity and simplicity. Indeed, it has become the main feature of the upcoming international video standard MPEG-4. In this type of hybrid algorithm, the boundary of the objects calls for special attention. The discontinuity at object boundary could be very costly if not handled properly. We discovered that efficient motion estimation and compensation for the object boundary is most critical to the performance of object-based video coding. Our studies show that padding, a process of boundary value extension, is essential in motion estimation/compensation of arbitrarily shaped objects. We have designed novel padding algorithms and report our preliminary results in this paper
Keywords
discrete cosine transforms; mathematical morphology; motion compensation; motion estimation; transform coding; video coding; MPEG-4; block-based DCT approach; boundary value extension; hybrid algorithm; image padding; morphological padding; motion compensation; motion estimation; object boundary; object-based video coding; repetitive padding; Algorithm design and analysis; Discrete cosine transforms; Image sequences; MPEG 4 Standard; Motion compensation; Motion estimation; Partitioning algorithms; Pixel; Transform coding; Video coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 1997. Proceedings., International Conference on
Conference_Location
Santa Barbara, CA
Print_ISBN
0-8186-8183-7
Type
conf
DOI
10.1109/ICIP.1997.647784
Filename
647784
Link To Document