DocumentCode
3199396
Title
Analysis of a Multi-Stream QoS Game for Multi-Path Routing
Author
Man, Hong ; Li, Yang ; Zhuang, Xinhua
Author_Institution
Stevens Inst. of Technol. Hoboken, Hoboken
fYear
2007
fDate
2-5 July 2007
Firstpage
1083
Lastpage
1086
Abstract
This paper introduces and analyzes a game theoretic approach to routing of multiple real-time multimedia streams through multiple shared links of different link quality metrics. The objective of the proposed method is to achieve fairness and bandwidth efficiency for each stream in the utilization of high quality links. Traditionally this task is managed through pricing and service agreement, and the solutions are frequently sub-optimal. In this paper, the problem of path link sharing among multiple streams is formulated as a non-corporative QoS game. Each stream is a player, whose strategy space is the percentage of utilization of the high quality links. A unique payoff function is introduced, and each player attempts to maximize its expected payoff independently. The existence and uniqueness of a Nash equilibrium (NE) is analyzed. Numerical analysis and simulations are conducted, and the results demonstrate that the NE solutions is able to maximize the successful transmission rate of individual streams with fair link usage.
Keywords
game theory; media streaming; quality of service; telecommunication network routing; Nash equilibrium; multipath routing; multiple real-time multimedia streaming; multistream noncorporative QoS game analysis; path link sharing; Analytical models; Bandwidth; Game theory; Nash equilibrium; Numerical analysis; Numerical simulation; Pricing; Quality of service; Routing; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2007 IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
1-4244-1016-9
Electronic_ISBN
1-4244-1017-7
Type
conf
DOI
10.1109/ICME.2007.4284842
Filename
4284842
Link To Document