DocumentCode :
3199396
Title :
Analysis of a Multi-Stream QoS Game for Multi-Path Routing
Author :
Man, Hong ; Li, Yang ; Zhuang, Xinhua
Author_Institution :
Stevens Inst. of Technol. Hoboken, Hoboken
fYear :
2007
fDate :
2-5 July 2007
Firstpage :
1083
Lastpage :
1086
Abstract :
This paper introduces and analyzes a game theoretic approach to routing of multiple real-time multimedia streams through multiple shared links of different link quality metrics. The objective of the proposed method is to achieve fairness and bandwidth efficiency for each stream in the utilization of high quality links. Traditionally this task is managed through pricing and service agreement, and the solutions are frequently sub-optimal. In this paper, the problem of path link sharing among multiple streams is formulated as a non-corporative QoS game. Each stream is a player, whose strategy space is the percentage of utilization of the high quality links. A unique payoff function is introduced, and each player attempts to maximize its expected payoff independently. The existence and uniqueness of a Nash equilibrium (NE) is analyzed. Numerical analysis and simulations are conducted, and the results demonstrate that the NE solutions is able to maximize the successful transmission rate of individual streams with fair link usage.
Keywords :
game theory; media streaming; quality of service; telecommunication network routing; Nash equilibrium; multipath routing; multiple real-time multimedia streaming; multistream noncorporative QoS game analysis; path link sharing; Analytical models; Bandwidth; Game theory; Nash equilibrium; Numerical analysis; Numerical simulation; Pricing; Quality of service; Routing; Streaming media;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2007 IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
1-4244-1016-9
Electronic_ISBN :
1-4244-1017-7
Type :
conf
DOI :
10.1109/ICME.2007.4284842
Filename :
4284842
Link To Document :
بازگشت