DocumentCode :
3199446
Title :
The study of principles of Puzzle game design
Author :
Zhou, Zhenjun ; Wu, Lili
Author_Institution :
Coll. Of Inf. Technol., Hebei Normal Univ., Shijiazhuang, China
Volume :
2
fYear :
2012
fDate :
3-5 Aug. 2012
Firstpage :
1079
Lastpage :
1083
Abstract :
Puzzle games are about the integration of educational content and games, so that when learners are participating in and controlling the games at the same time grasping the learning content. In regard to young children, they are provided with the development features of curious, lively, actively, so they are easy to become tied of cognitive learning of plane geometry. This paper focuses on the elements of Puzzle games and the problems must be considered in the process of designing the Puzzle games. The research desserts how to penetrate the games into learning by combining with the process of designing Tangram. It can make the children learn plane geometry in a pleasant, cheerful animated world. This study not only provides for reference for primary school teachers but also pocess the value of application.
Keywords :
computer aided instruction; computer games; geometry; mathematics computing; teaching; animated world; cognitive learning; educational content; learning content; plane geometry; primary school teachers; puzzle game design; tangram; young children; Clocks; Graphics; Human computer interaction; Flash; Human-Computer Interaction; Puzzlegames; Tangram;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology in Medicine and Education (ITME), 2012 International Symposium on
Conference_Location :
Hokodate, Hokkaido
Print_ISBN :
978-1-4673-2109-9
Type :
conf
DOI :
10.1109/ITiME.2012.6291487
Filename :
6291487
Link To Document :
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