DocumentCode
3200392
Title
Hole Filling on Three-Dimensional Surface Texture
Author
Dong, Junyu ; Ma, Sha ; Li, Li ; Yu, Zhongda
Author_Institution
Ocean Univ. of China, Qingdao
fYear
2007
fDate
2-5 July 2007
Firstpage
1299
Lastpage
1302
Abstract
Real-world surface textures normally comprise rough surface geometry and various reflectance properties. These surface textures are different from 2D still texture as their images can therefore vary dramatically with illumination directions. Research into hole filling has long been focusing on 2D images, surfaces of 3D models or video clips to reconstruct missing information around the hole area. However, no reports are available regarding hole filling for rough or 3D surface textures. This paper presents a simple framework for filling holes on 3D surface texture. Firstly, we represent 3D surface texture under varied illumination directions using gradient and albedo maps as well as eigen base images. Then, the hole area is searched and an order map is established for filling the hole iteratively using patches from surface representation. Finally, the filling algorithm for the 3D surface representation is performed according to the order map to generate missing information in the hole area. Experiments show that the proposed approach can not only produce hole-filled images under arbitrary illumination directions, but also has the ability to repair the surface geometry.
Keywords
image reconstruction; image texture; 3D surface textures; arbitrary illumination directions; hole filling; information reconstruction; reflectance properties; surface geometry; video clips; Filling; Geometry; Image reconstruction; Iterative algorithms; Lighting; Reflectivity; Rough surfaces; Surface reconstruction; Surface roughness; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2007 IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
1-4244-1016-9
Electronic_ISBN
1-4244-1017-7
Type
conf
DOI
10.1109/ICME.2007.4284896
Filename
4284896
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