DocumentCode :
3201988
Title :
Representing and rendering sweep objects using volume models
Author :
Sealy, George ; Wyvill, Geoff
Author_Institution :
Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
fYear :
1997
fDate :
23-27 June 1997
Firstpage :
22
Lastpage :
27
Abstract :
The authors describe a method for generating arbitrary sweep objects, where the object being swept may be a 2D contour or a 3D object. The path taken by the object as it is swept can include arbitrary affine transformations, for example stretching and rotating. Thus one can produce effects such as tapering and twisting with ease. The method described composites the object being swept into a volume model at a number of points along its defined path. The points at which the object is composited are determined adaptively.
Keywords :
CAD; computational geometry; rendering (computer graphics); 2D contour; 3D object; arbitrary affine transformations; arbitrary sweep object generation; object composition point; rotation; stretching; sweep object rendering; sweep object representation; tapering; twisting; volume models; Assembly; Computer science; Graphics; Rendering (computer graphics); Shape; Software algorithms; Solids;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1997. Proceedings
Conference_Location :
Hasselt and Diepenbeek, Belgium
Print_ISBN :
0-7695-0185-0
Type :
conf
DOI :
10.1109/CGI.1997.601264
Filename :
601264
Link To Document :
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