DocumentCode
3202501
Title
Implementation of Dynamic Anti-Aliased Shadow Algorithm in 3D Scene
Author
Miao Xiao-Liang ; Wang-gen, Wan ; Jing-Zhou, Tang ; Zheng-Chun, Zhou
Author_Institution
Shanghai Univ., Shanghai
fYear
2007
fDate
2-5 July 2007
Firstpage
1735
Lastpage
1737
Abstract
The algorithm of shadowmap and its basic principle are studied in this paper. The cause of self-shadow and aliasing are also explained in a mathematical way. The paper presents a multi-sampling algorithm to smooth shadow, and reduce aliasing by increasing precision of depth information and making use of z-bias. The algorithm is implemented by DirectX3D. Experimental results show the feasibility of the algorithm.
Keywords
antialiasing; image sampling; solid modelling; 3D scene; DirectX3D; dynamic antialiased shadow algorithm; multisampling algorithm; shadowmap; z-bias; Computer bugs; Hardware; Heuristic algorithms; Layout; Quantization; Rendering (computer graphics); Testing; Wide area networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2007 IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
1-4244-1016-9
Electronic_ISBN
1-4244-1017-7
Type
conf
DOI
10.1109/ICME.2007.4285005
Filename
4285005
Link To Document