• DocumentCode
    3202501
  • Title

    Implementation of Dynamic Anti-Aliased Shadow Algorithm in 3D Scene

  • Author

    Miao Xiao-Liang ; Wang-gen, Wan ; Jing-Zhou, Tang ; Zheng-Chun, Zhou

  • Author_Institution
    Shanghai Univ., Shanghai
  • fYear
    2007
  • fDate
    2-5 July 2007
  • Firstpage
    1735
  • Lastpage
    1737
  • Abstract
    The algorithm of shadowmap and its basic principle are studied in this paper. The cause of self-shadow and aliasing are also explained in a mathematical way. The paper presents a multi-sampling algorithm to smooth shadow, and reduce aliasing by increasing precision of depth information and making use of z-bias. The algorithm is implemented by DirectX3D. Experimental results show the feasibility of the algorithm.
  • Keywords
    antialiasing; image sampling; solid modelling; 3D scene; DirectX3D; dynamic antialiased shadow algorithm; multisampling algorithm; shadowmap; z-bias; Computer bugs; Hardware; Heuristic algorithms; Layout; Quantization; Rendering (computer graphics); Testing; Wide area networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2007 IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    1-4244-1016-9
  • Electronic_ISBN
    1-4244-1017-7
  • Type

    conf

  • DOI
    10.1109/ICME.2007.4285005
  • Filename
    4285005