DocumentCode
3205586
Title
Balanced hierarchical construction in collision detection for rigid bodies
Author
Sulaiman, Hamzah Asyrani ; Bade, Abdullah ; Suaib, Norhaida Mohd
Author_Institution
Universiti Teknikal Malaysia Melaka, Malaysia
fYear
2010
fDate
5-7 Dec. 2010
Firstpage
1132
Lastpage
1136
Abstract
Performing collision detection between rigid bodies in virtual environment is always the common problem for researchers. Determination of a precise contact within appropriate time response can eventually end up with only one option that collision detection can support which is either speed or accuracy. For most three-dimensional (3D) application, discrete collision detection (DCD) is the most preferable compared to continuous collision detection (CCD) as it creates fast response. DCD commonly used hierarchical representation in order to create space volume representing an object. Hence, in this paper we introduce a technique called Split Object Median Splitting (SOMS) that improves the hierarchical representation of 3D object in order to create fast collision detection method suitable for 3D application such as games and animations. The experimental result shows that our method has the ability to construct well-balanced Bounding-Volume Hierarchies (BVH) tree.
Keywords
Animation; Computational modeling; Computer graphics; Interference; Solid modeling; Testing; Three dimensional displays; Bounding-Volume; Bounding-Volume Hierarchies; Collision Detection; Hierarchical Construction;
fLanguage
English
Publisher
ieee
Conference_Titel
Science and Social Research (CSSR), 2010 International Conference on
Conference_Location
Kuala Lumpur, Malaysia
Print_ISBN
978-1-4244-8987-9
Type
conf
DOI
10.1109/CSSR.2010.5773702
Filename
5773702
Link To Document