• DocumentCode
    3205586
  • Title

    Balanced hierarchical construction in collision detection for rigid bodies

  • Author

    Sulaiman, Hamzah Asyrani ; Bade, Abdullah ; Suaib, Norhaida Mohd

  • Author_Institution
    Universiti Teknikal Malaysia Melaka, Malaysia
  • fYear
    2010
  • fDate
    5-7 Dec. 2010
  • Firstpage
    1132
  • Lastpage
    1136
  • Abstract
    Performing collision detection between rigid bodies in virtual environment is always the common problem for researchers. Determination of a precise contact within appropriate time response can eventually end up with only one option that collision detection can support which is either speed or accuracy. For most three-dimensional (3D) application, discrete collision detection (DCD) is the most preferable compared to continuous collision detection (CCD) as it creates fast response. DCD commonly used hierarchical representation in order to create space volume representing an object. Hence, in this paper we introduce a technique called Split Object Median Splitting (SOMS) that improves the hierarchical representation of 3D object in order to create fast collision detection method suitable for 3D application such as games and animations. The experimental result shows that our method has the ability to construct well-balanced Bounding-Volume Hierarchies (BVH) tree.
  • Keywords
    Animation; Computational modeling; Computer graphics; Interference; Solid modeling; Testing; Three dimensional displays; Bounding-Volume; Bounding-Volume Hierarchies; Collision Detection; Hierarchical Construction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Science and Social Research (CSSR), 2010 International Conference on
  • Conference_Location
    Kuala Lumpur, Malaysia
  • Print_ISBN
    978-1-4244-8987-9
  • Type

    conf

  • DOI
    10.1109/CSSR.2010.5773702
  • Filename
    5773702