• DocumentCode
    3206486
  • Title

    A practical multi-viewer tabletop autostereoscopic display

  • Author

    Ye, Gu ; State, Andrei ; Fuchs, Henry

  • Author_Institution
    Dept. of Comput. Sci., Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
  • fYear
    2010
  • fDate
    13-16 Oct. 2010
  • Firstpage
    147
  • Lastpage
    156
  • Abstract
    This paper introduces a multi-user autostereoscopic tabletop display and its associated real-time rendering methods. Tabletop displays that support both multiple viewers and autostereoscopy have been extremely difficult to construct. Our new system is inspired by the “Random Hole Display” design that modified the pattern of openings in a barrier mounted in front of a flat panel display from thin slits to a dense pattern of tiny, pseudo-randomly placed holes. This allows viewers anywhere in front of the display to see a different subset of the display´s native pixels through the random-hole screen. However, a fraction of the visible pixels will be observable by more than a single viewer. Thus the main challenge is handling these “conflicting” pixels, which ideally must show different colors to each viewer. We introduce several solutions to this problem and describe in detail the current method of choice, a combination of color blending and approximate error diffusion, performing in real time in our GPU-based implementation. The easily reproducible design uses a pattern film barrier affixed to the display by means of a transparent polycarbonate layer spacer. We use a commercial optical tracker for viewers´ locations and synthesize the appropriate image (or a stereoscopic image pair) for each viewer. The system supports graceful degradation with increasing number of simultaneous views, and graceful improvement as the number of views decreases.
  • Keywords
    flat panel displays; rendering (computer graphics); GPU based implementation; approximate error diffusion; autostereoscopic display; flat panel display; multiviewer tabletop; random hole display design; real time rendering method; Calibration; Image color analysis; Image resolution; Lenses; Pixel; Rendering (computer graphics); Three dimensional displays; 3D display; autostereoscopic display; collaborative display; mixed reality; multi-user display; parallax barrier; random hole barrier; tabletop display;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-9343-2
  • Electronic_ISBN
    978-1-4244-9345-6
  • Type

    conf

  • DOI
    10.1109/ISMAR.2010.5643563
  • Filename
    5643563