DocumentCode :
3206714
Title :
Painterly rendering with coherence for augmented reality
Author :
Chen, Jiajian ; Turk, Greg ; MacIntyre, Blair
Author_Institution :
Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
2010
fDate :
13-16 Oct. 2010
Firstpage :
217
Lastpage :
218
Abstract :
A seamless blending of the real and virtual worlds is key to increased immersion and improved user experiences for augmented reality (AR). Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Non-photorealistic rendering creates an abstract version of both the real and virtual world by stylization to make them indistinguishable. We presented a painterly rendering algorithm for AR applications. This algorithm paints composed AR video frames with bump-mapping curly brushstrokes. Tensor fields are created for each frame to define direction for brushstrokes. The anchor point of a brushstroke is tracked or warped from frame to frame. Brushstrokes are also reshaped to provide better temporal coherence. The major difference between our algorithm and existing NPR work in general graphics and AR/VR areas is we use feature points across composed AR video frames to maintain coherence in the rendering.
Keywords :
augmented reality; rendering (computer graphics); video signal processing; AR video frame; abstract version; augmented reality; brushstroke; bump mapping; feature point; nonphotorealistic rendering; painterly rendering; temporal coherence; virtual world; Augmented reality; Coherence; Paints; Pixel; Rendering (computer graphics); Streaming media; Tensile stress; Non-photorealistic rendering; augmented reality; painterly rendering; temporal coherence;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on
Conference_Location :
Seoul
Print_ISBN :
978-1-4244-9343-2
Electronic_ISBN :
978-1-4244-9345-6
Type :
conf
DOI :
10.1109/ISMAR.2010.5643575
Filename :
5643575
Link To Document :
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