• DocumentCode
    3207008
  • Title

    An advanced graphics chip with bump-mapped Phong shading

  • Author

    Ikedo, Tsuneo ; Ma, Jianhua

  • Author_Institution
    Comput. Archit. Lab., Aizu Univ., Japan
  • fYear
    1997
  • fDate
    23-27 Jun 1997
  • Firstpage
    156
  • Lastpage
    165
  • Abstract
    A light-reflected computer graphics shading circuit has been developed to be used as computer graphics processor in PCs and workstations. Its hardware implementation in ASIC of Phong shader, bump-mapping, and sine filter for texture mapping may be the first such technology in this field. A chip can simultaneously draw four million vectors (10-pixel arbitrary slopes)/s, and render 1.2 million polygons (100-pixel 3-D triangles)/s. While applying Phong shading, bump and texture mapping, and hidden surface removal in a frame buffer system, implemented as a single-port DRAM. 940,000 gate CMOS with 0.3 μm CMOS rules in a TCP package is used
  • Keywords
    CMOS digital integrated circuits; application specific integrated circuits; computer graphic equipment; coprocessors; digital signal processing chips; hidden feature removal; rendering (computer graphics); ASIC; CMOS rules; TCP package; advanced graphics chip; bump-mapped Phong shading; bump-mapping; computer graphics processor; frame buffer system; hidden surface removal; light-reflected computer graphics shading circuit; sine filter; single-port DRAM; texture mapping; Application specific integrated circuits; Computer graphics; Filters; Hardware; Packaging; Personal communication networks; Random access memory; Rendering (computer graphics); Surface texture; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1997. Proceedings
  • Conference_Location
    Hasselt and Diepenbeek
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1997.601297
  • Filename
    601297