DocumentCode
3207070
Title
Controlling fluid animation
Author
Foster, Nick ; Metaxas, Dimitris
Author_Institution
Center for Human Modelling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear
1997
fDate
23-27 Jun 1997
Firstpage
178
Lastpage
188
Abstract
A methodology for controlling fluid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool for calculating three dimensional fluid flow. The major contribution of this paper is that for the first time, it is possible for computer graphics animators, to specify and control a three dimensional fluid animation, without knowledge of the underlying equations or the method used to solve them. In addition the technique is stable, physically accurate, and can be integrated with other animation tools that deal with dynamic objects. To illustrate the method, animations of moving objects fountains, and explosions, together with the straightforward control functions that are used to create them, are presented
Keywords
computer animation; flow simulation; animation tools; computer graphics animators; dynamic objects; embedded controller; explosions; fountains; moving objects; three dimensional fluid animation; three dimensional fluid flow; Animation; Computational fluid dynamics; Computer graphics; Fluid dynamics; Fluid flow; Fluid flow control; Humans; Motion control; Navier-Stokes equations; Physics;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1997. Proceedings
Conference_Location
Hasselt and Diepenbeek
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1997.601299
Filename
601299
Link To Document