• DocumentCode
    3207206
  • Title

    Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments

  • Author

    Hillaire, Sébastien ; Lécuyer, Anatole ; Cozot, Rémi ; Casiez, Géry

  • Author_Institution
    Rennes 1 Univ., Rennes
  • fYear
    2008
  • fDate
    8-12 March 2008
  • Firstpage
    47
  • Lastpage
    50
  • Abstract
    This paper describes the use of user´s focus point to improve some visual effects in virtual environments (VE). First, we describe how to retrieve user´s focus point in the 3D VE using an eye-tracking system. Then, we propose the adaptation of two rendering techniques which aim at improving users´ sensations during first-person navigation in VE using his/her focus point: (1) a camera motion which simulates eyes movement when walking, i.e., corresponding to vestibulo-ocular and vestibulocollic reflexes when the eyes compensate body and head movements in order to maintain gaze on a specific target, and (2) a depth-of-field (DoF) blur effect which simulates the fact that humans perceive sharp objects only within some range of distances around the focal distance. Second, we describe the results of an experiment conducted to study users´ subjective preferences concerning these visual effects during first-person navigation in VE. It showed that participants globally preferred the use of these effects when they are dynamically adapted to the focus point in the VE. Taken together, our results suggest that the use of visual effects exploiting users´ focus point could be used in several VR applications involving first- person navigation such as the visit of architectural site, training simulations, video games, etc.
  • Keywords
    image motion analysis; image sensors; rendering (computer graphics); user interfaces; virtual reality; camera motions; depth-of-field blur effects; eye-tracking system; rendering techniques; vestibulo-ocular; vestibulocollic reflexes; virtual environments; Biological system modeling; Cameras; Eyes; Games; Humans; Legged locomotion; Navigation; Virtual environment; Virtual reality; Visual effects; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems¿Artificial, augmented, and virtual realities; H.5.2 [Information Interfaces and Presentation]: User Interfaces¿Interaction styles, User-centered design; camera motion; depth-of-field blur; eye-tracking; first-person-navigation; focus point; visual feedback;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2008. VR '08. IEEE
  • Conference_Location
    Reno, NE
  • Print_ISBN
    978-1-4244-1971-5
  • Electronic_ISBN
    978-1-4244-1972-2
  • Type

    conf

  • DOI
    10.1109/VR.2008.4480749
  • Filename
    4480749