DocumentCode
3207296
Title
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
Author
Salzmann, Holger ; Froehlich, Bernd
Author_Institution
Volkswagen AG, Wolfsburg
fYear
2008
fDate
8-12 March 2008
Firstpage
75
Lastpage
82
Abstract
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development process. In a virtual seating buck, users wear a head-mounted display (HMD) which overlays a virtual car interior on a physical seating buck. We have developed a two-user virtual seating buck system, which allows two users to take the role of the driver and co-driver respectively. Both users wear tracked head-mounted displays and see the virtual car interior from the respective view points enabling them to properly interact with the interface elements of a car. We use this system for the development, test and evaluation of novel human-machine interface concepts for future car models. We provide each user with an avatar, since the two co-located users need to see each others´ actions. Our evaluation of different head and hand models for representing the two users indicate that the user representations and motions should be as realistic as possible even though the focus is on testing interface elements operated by the users´ fingers. The participants of our study also expressed that they clearly prefer the two-user seating buck over a single-user system since it directly supports the face-to-face discussions of features and problems of a newly developed interface.
Keywords
automobile industry; groupware; man-machine systems; user interfaces; wearable computers; automotive industry; car interface; collaborative virtual environment; face-to-face discussions; head-mounted display; human-machine interface; mixed reality; multi-user systems; Automotive engineering; Avatars; Computer graphics; Displays; Fingers; Hardware; Man machine systems; Testing; Virtual environment; Virtual reality; I.3.1 [Computer Graphics]: Hardware Architecture¿Three-dimensional displays; I.3.6 [Computer Graphics]: Methodology and Techniques¿Ergonomics; I.3.6 [Computer Graphics]: Methodology and Techniques¿Interaction techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism¿Virtual reality; co-location; collaborative virtual environment; human-machine interfaces; mixed reality; multi-user systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2008. VR '08. IEEE
Conference_Location
Reno, NE
Print_ISBN
978-1-4244-1971-5
Electronic_ISBN
978-1-4244-1972-2
Type
conf
DOI
10.1109/VR.2008.4480754
Filename
4480754
Link To Document