DocumentCode
3207593
Title
Rapid Creation of Large-scale Photorealistic Virtual Environments
Author
Poullis, Charalambos ; You, Suya ; Neumann, Ulrich
Author_Institution
USC, Los Angeles
fYear
2008
fDate
8-12 March 2008
Firstpage
153
Lastpage
160
Abstract
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require and employ detailed models of operations areas for training, simulations of different scenarios, planning for natural or man-made events, monitoring, surveillance, games and films. A realistic representation of the large-scale environments is therefore imperative for the success of such applications since it increases the immersive experience of its users and helps reduce the difference between physical and virtual reality. However, the task of creating such large-scale virtual environments still remains a time-consuming and manual work. In this work we propose a novel method for the rapid reconstruction of photorealistic large-scale virtual environments. First, a novel parameterized geometric primitive is presented for the automatic building detection, identification and reconstruction of building structures. In addition, buildings with complex roofs containing non-linear surfaces are reconstructed interactively using a nonlinear primitive. Secondly, we present a rendering pipeline for the composition of photorealistic textures which unlike existing techniques it can recover missing or occluded texture information by integrating multiple information captured from different optical sensors (ground, aerial and satellite).
Keywords
image texture; realistic images; virtual reality; large-scale photorealistic virtual environments; parameterized geometric primitive; realistic representation; virtual reality; Buildings; Discrete event simulation; Large-scale systems; Optical sensors; Pipelines; Satellites; Surface reconstruction; Surveillance; Virtual environment; Virtual reality; Large-scale Modeling; Multiple Sensory input; Photorealistic Virtual Environments; Texturing;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2008. VR '08. IEEE
Conference_Location
Reno, NE
Print_ISBN
978-1-4244-1971-5
Electronic_ISBN
978-1-4244-1972-2
Type
conf
DOI
10.1109/VR.2008.4480767
Filename
4480767
Link To Document