DocumentCode
3207643
Title
Constructing training demonstrations
Author
Fu, Dan ; Jensen, Randy ; Davis, Alex ; Elam, Roy M., Jr.
Author_Institution
Stottler Henke Assoc., Inc., San Mateo, CA
fYear
2009
fDate
7-14 March 2009
Firstpage
1
Lastpage
9
Abstract
Demonstrations have been favored by the Army as a complement to more traditional training materials because they accelerate learning, stimulate interest, and communicate better than text. Unfortunately, demonstrations have received little attention in the research literature and there is little consensus on what constitutes a good demonstration. We describe two parallel avenues of research towards the rapid construction of effective demonstrations. The first avenue´s goals are to: clearly articulate the nature and purpose of demonstration; compare related areas of research to identify factors influencing demonstration effectiveness; and define a set of component capabilities, guidelines and best practices for creating effective demonstrations. The results inform the second avenue´s investigation of how a demonstration authoring toolset can be constructed from existing virtual training environments using 3-D multiplayer gaming technologies. Together these avenues inform our effort to create demonstrations for Army curricula.
Keywords
defence industry; training; 3-D multiplayer gaming technologies; accelerate learning; army; training demonstrations; training materials; virtual training environments; Acceleration; Best practices; Biographies; Computer aided instruction; Education; Guidelines; Psychology; Second Life; Space technology; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Aerospace conference, 2009 IEEE
Conference_Location
Big Sky, MT
Print_ISBN
978-1-4244-2621-8
Electronic_ISBN
978-1-4244-2622-5
Type
conf
DOI
10.1109/AERO.2009.4839641
Filename
4839641
Link To Document