• DocumentCode
    3207737
  • Title

    Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System

  • Author

    Faeth, Adam ; Oren, Michael ; Sheller, Jonathan ; Godinez, Sean ; Harding, Chris

  • Author_Institution
    Iowa State Univ., Ames
  • fYear
    2008
  • fDate
    8-12 March 2008
  • Firstpage
    213
  • Lastpage
    216
  • Abstract
    We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines interactive 3D graphics with haptic force feedback and provide several virtual tools for the manipulation of 3D objects represented by irregular triangle meshes. The current functionality includes mesh painting with pressure dependent brush size and paint preview, mesh cutting via drawing a poly-line on the model and two types of mesh deformations. We use two phantoms, either in a co-located haptic/3D-stereo setup or as a fish tank VR setup with a 3D flat panel. In our system, the second hand assists the manipulation of the object, either by ";holding"; the mesh or by affecting the manipulation directly. While the connection of 3D artists and designers to such a direct interaction system may be obvious, we are also investigating its potential benefits for landscape architects and other users of spatial geoscience data. Feedback from an upcoming user study will evaluate the benefits of this system and its tools for these different user groups.
  • Keywords
    computer graphics; haptic interfaces; virtual reality; 3D meshes; haptic force feedback; interactive 3D graphics; multi-modal mesh manipulation system; two handed viso-haptic VR system; virtual tools; Brushes; Deformable models; Force feedback; Graphics; Haptic interfaces; Imaging phantoms; Marine animals; Painting; Paints; Virtual reality; 3D graphics; H.5.2 Haptic I/O; H3D; Haptics; I.3.4 Graphics Utilities ¿ Graphic Editors; I.3.6 Methodology and Techniques - Interaction techniques; I.3.7 Three-Dimensional Graphics and Realism ¿ Virtual Reality; X3D; cutting; deformation; digital shapes; geometric modeling; shaders; surface mesh;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2008. VR '08. IEEE
  • Conference_Location
    Reno, NE
  • Print_ISBN
    978-1-4244-1971-5
  • Electronic_ISBN
    978-1-4244-1972-2
  • Type

    conf

  • DOI
    10.1109/VR.2008.4480776
  • Filename
    4480776