DocumentCode
3207996
Title
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
Author
Jones, Adam ; Swan, J. Edward, II ; Singh, Gurjot ; Kolstad, Eric
Author_Institution
Mississippi State Univ., Starkville
fYear
2008
fDate
8-12 March 2008
Firstpage
267
Lastpage
268
Abstract
A large number of previous studies have shown that egocentric depth perception tends to be underestimated in virtual reality (VR) - objects appear smaller and farther away than they should. Various theories as to why this might occur have been investigated, but to date the cause is not fully understood. A much smaller number of studies have investigated how depth perception operates in augmented reality (AR), and some of these studies have also indicated a similar underestimation effect. In this paper we report an experiment that further investigates these effects. The experiment compared VR and AR conditions to two real-world control conditions, and studied the effect of motion parallax across all conditions. Our combined VR and AR head-mounted display (HMD) allowed us to develop very careful calibration procedures based on real-world calibration widgets, which cannot be replicated with VR-only HMDs. To our knowledge, this is the first study to directly compare VR and AR conditions as part of the same experiment.
Keywords
augmented reality; helmet mounted displays; augmented reality; egocentric depth perception; head-mounted display; motion parallax; real-world calibration widgets; virtual reality; Augmented reality; Calibration; Centralized control; Error correction; Foot; Legged locomotion; Optical sensors; Protocols; USA Councils; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2008. VR '08. IEEE
Conference_Location
Reno, NE
Print_ISBN
978-1-4244-1971-5
Electronic_ISBN
978-1-4244-1972-2
Type
conf
DOI
10.1109/VR.2008.4480794
Filename
4480794
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