DocumentCode
3218599
Title
Persistent objects in the Fleet system
Author
Malkhi, Dahlia ; Reiter, Michael K. ; Tulone, Daniela ; Ziskind, Elisha
Author_Institution
Sch. of Comput. Sci. & Eng., Hebrew Univ., Jerusalem, Israel
Volume
2
fYear
2001
fDate
2001
Firstpage
126
Abstract
Fleet is a middleware system implementing a distributed repository for persistent Java objects. Fleet is primarily targeted for supporting highly critical applications: in particular, the objects it stores maintain correct semantics despite the arbitrary failure (including hostile corruption) of a limited number of Fleet servers and, for some object types, of clients allowed to invoke methods on those objects. Fleet is designed to be highly available, dynamically extensible with new object types, and scalable to large numbers of servers and clients. In this paper, we describe the design of Fleet objects, including how new objects are introduced into the system, how they are named, and their default semantics
Keywords
Java; client-server systems; distributed object management; persistent objects; system recovery; Fleet system; Java objects; availability; client failure; critical applications; default semantics; distributed repository; dynamically extensible system; hostile corruption; method invocation; middleware system; object design; object naming; object types; persistent objects; scalability; server failure; Buildings; Computer architecture; Computer science; Contracts; Fault tolerance; Java; Middleware; Protocols; Scalability; Software systems;
fLanguage
English
Publisher
ieee
Conference_Titel
DARPA Information Survivability Conference & Exposition II, 2001. DISCEX '01. Proceedings
Conference_Location
Anaheim, CA
Print_ISBN
0-7695-1212-7
Type
conf
DOI
10.1109/DISCEX.2001.932165
Filename
932165
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