DocumentCode
3222946
Title
Generating skeletons and centerlines from the medial axis transform
Author
Niblack, C. Wayne ; Capson, David W. ; Gibbons, Phillip B.
Author_Institution
IBM Res., San Jose, CA, USA
Volume
i
fYear
1990
fDate
16-21 Jun 1990
Firstpage
881
Abstract
An algorithm for generating connected skeletons of objects in binary images is described. Three main properties of the algorithm are that: (1) it is noniterative, taking a fixed number of passes through the image to produce the skeleton regardless of the width of the objects; (2) it is based on a distance transform that uses a good approximation to the Euclidean distance, giving skeletons that are well centered and robust with respect to rotation; and (3) the skeletons it produces are connected. In addition, the skeletons are thin and allow the objects to be nearly reconstructed. The algorithm can also be run in a mode to produce centerlines, a connected approximation to the skeleton that is less sensitive to border noise and that is useful in image analysis applications
Keywords
computational geometry; computerised picture processing; transforms; binary images; centerlines; computerised picture processing; distance transform; medial axis transform; skeletons; Approximation algorithms; Clocks; Contracts; Euclidean distance; Image reconstruction; Image sequence analysis; Mesh generation; Noise generators; Robustness; Skeleton;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 1990. Proceedings., 10th International Conference on
Conference_Location
Atlantic City, NJ
Print_ISBN
0-8186-2062-5
Type
conf
DOI
10.1109/ICPR.1990.118234
Filename
118234
Link To Document