DocumentCode
3223464
Title
From verification to control: dynamic programs for omega-regular objectives
Author
De Alfaro, Luca ; Henzinger, Thomas A. ; Majumdar, Rupak
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., California Univ., Berkeley, CA, USA
fYear
2001
fDate
2001
Firstpage
279
Lastpage
290
Abstract
Dynamic programs, or fixpoint iteration schemes, are useful for solving many problems on state spaces. For Kripke structures, a rich fixpoint theory is available in the form of the μ-calculus, yet few connections have been made between different interpretations of fixpoint algorithms. We study the question of when a particular fixpoint iteration scheme φ for verifying an ω-regular property Ψ on a Kripke structure can be used also for solving a two-player game on a game graph with winning objective Ψ. We provide a sufficient and necessary criterion for the answer to be affirmative in the form of an extremal-model theorem for games: under a game interpretation, the dynamic program φ solves the game with objective Ψ iff both (1) under an existential interpretation on Kripke structures, φ is equivalent to ∃Ψ, and (2) under a universal interpretation on Kripke structures, φ is equivalent to ∀Ψ. In other words, φ is correct on all two-player game graphs iff it is correct on all extremal game graphs, where one or the other player has no choice of moves. The theorem generalizes to quantitative interpretations, where it connects two-player games with costs to weighted graphs. While the standard translations from ω-regular properties to the μ-calculus violate (1) or (2), we give a translation that satisfies both conditions. Our construction, therefore, yields fixpoint iteration schemes that can be uniformly applied on Kripke structures, weighted graphs, game graphs, and game graphs with costs, in order to meet or optimize a given ω-regular objective
Keywords
control theory; dynamic programming; formal verification; game theory; graph theory; iterative methods; process algebra; state-space methods; μ-calculus; 2-player game; Kripke structures; control; costs; dynamic programs; existential interpretation; extremal-model theorem; fixpoint algorithm interpretations; fixpoint iteration schemes; game graphs; game interpretation; model checking; necessary condition; omega-regular objectives; optimization; quantitative interpretations; shortest paths; state spaces; sufficient condition; universal interpretation; verification; weighted graphs; winning objective; Calculus; Cost function; Equations; Game theory; State-space methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Logic in Computer Science, 2001. Proceedings. 16th Annual IEEE Symposium on
Conference_Location
Boston, MA
ISSN
1043-6871
Print_ISBN
0-7695-1281-X
Type
conf
DOI
10.1109/LICS.2001.932504
Filename
932504
Link To Document