DocumentCode
3223671
Title
Synthesizing distributed systems
Author
Kupermann, O. ; Varfi, M.Y.
Author_Institution
Hebrew Univ., Jerusalem
fYear
2001
fDate
2001
Firstpage
389
Lastpage
398
Abstract
In system synthesis, we transform a specification into a system that is guaranteed to satisfy the specification. When the system is distributed, the goal is to construct the system´s underlying processes. Results on multi-player games imply that the synthesis problem for linear specifications is undecidable for general architectures, and is nonelementary decidable for hierarchical architectures, where the processes are linearly ordered and information among them flows in one direction. In this paper, we present a significant extension of this result. We handle both linear and branching specifications, and we show that a sufficient condition for decidability of the synthesis problem is a linear or cyclic order among the processes, in which information flows in either one or both directions. We also allow the processes to have internal hidden variables, and we consider communications with and without delay. Many practical applications fall into this class
Keywords
concurrency theory; decidability; distributed processing; formal specification; game theory; branching specifications; communication delays; cyclically ordered processes; decidability; distributed system synthesis; general architectures; hierarchical architectures; information flow; internal hidden variables; linear specifications; linearly ordered processes; multi-player games; sufficient condition; underlying processes; Computer science; Control system synthesis; Delay; Logic; Open systems; Signal generators; Signal processing; Signal synthesis; Sufficient conditions; Supervisory control;
fLanguage
English
Publisher
ieee
Conference_Titel
Logic in Computer Science, 2001. Proceedings. 16th Annual IEEE Symposium on
Conference_Location
Boston, MA
ISSN
1043-6871
Print_ISBN
0-7695-1281-X
Type
conf
DOI
10.1109/LICS.2001.932514
Filename
932514
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