DocumentCode :
3224703
Title :
Refinements of the command and control game component
Author :
Brynielsson, Joel ; Arnborg, Stefan
Author_Institution :
Royal Inst. of Technol., Stockholm, Sweden
Volume :
2
fYear :
2005
fDate :
25-28 July 2005
Abstract :
Prediction of future courses of events is a necessary ingredient in tomorrow\´s command and control centers. This is being identified in higher levels of, e.g., the JDL model where awareness of the development of a situation is crucial for providing a complete and comprehensible situation picture. To cope with gaming situations, i.e., situations where commanders make decisions based on other commanders\´ reasoning about one\´s own reasoning, traditional AI methods for inference need to be extended with algorithms stemming from game theory. In this article, we formalize the ideas of an information fusion "game component". Also, we review current state of the art when it comes to computational game theory and discuss the time constraints from an information fusion perspective along with a discussion regarding the solution/equilibrium selection problem. Furthermore, results from computer simulations and analysis of computational bottlenecks are presented.
Keywords :
artificial intelligence; command and control systems; game theory; sensor fusion; AI method; command-control game component refinement; computer simulation; equilibrium selection problem; game theory; information fusion perspective; stemming algorithm; Bifurcation; Command and control systems; Computer simulation; Constraint theory; Decision making; Game theory; Inference algorithms; Sensor fusion; Time factors; Vehicles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Fusion, 2005 8th International Conference on
Print_ISBN :
0-7803-9286-8
Type :
conf
DOI :
10.1109/ICIF.2005.1592034
Filename :
1592034
Link To Document :
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