DocumentCode
3225623
Title
Gaming or sharing at LAN-parties - what is going on?
Author
Fetscherin, Marc ; Kaskiris, Charis ; Wallenberg, Fredrik
Author_Institution
Dept. Int. Bus., Rollins Coll., Winter Park, FL, USA
fYear
2005
fDate
30 Nov.-2 Dec. 2005
Abstract
Over the last few years there have been a lot of discussions about sharing of digital content over the Internet as well as University networks. In parallel, temporary local networks have been established on a regular basis to facilitate multi-player gaming. The similarities between these networks and University networks, both in technical terms and user profiles, provides the motivation to further explore this new phenomena of LAN-parties, currently unknown to most researchers and practitioners, to better understand if they have any impact on content distribution. Using empirical data coming from a survey conducted at various LAN-parties, we find that: gaming is not a dominant motivation to attend LAN-parties; the average amount of files provided and downloaded at these events is much higher than on P2P networks; free-riding is present for all kinds of content; and LAN-parties tend to favor sharing of larger files such as movies compared to P2P networks.
Keywords
local area networks; multimedia communication; peer-to-peer computing; Internet; LAN-parties; P2P network; University network; content distribution; digital content sharing; file sharing; free-riding; local area network; multiplayer gaming; Educational institutions; File servers; IP networks; Information management; Internet; Local area networks; Motion pictures; Network servers; Peer to peer computing; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Automated Production of Cross Media Content for Multi-Channel Distribution, 2005. AXMEDIS 2005. First International Conference on
Print_ISBN
0-7695-2348-X
Type
conf
DOI
10.1109/AXMEDIS.2005.25
Filename
1592084
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