DocumentCode :
3232147
Title :
Improving Ray Tracing Precision by Object Space Intersection Computation
Author :
Dammertz, H. ; Keller, A.
Author_Institution :
Abt. Medieninformatik, Ulm Univ.
fYear :
2006
fDate :
18-20 Sept. 2006
Firstpage :
25
Lastpage :
31
Abstract :
Instead of computing intersections along a ray, an algorithm is proposed that determines a point of intersection in object space. The method is based on the classical refinement of a hierarchy of axis-aligned bounding boxes that is computed on the fly. Typical rendering artifacts are avoided by taking into consideration the precision of floating point arithmetic. In addition the method lends itself to a simple solution of the self-intersection problem. Considering the obtained precision the algorithm is efficient, simple to use, and to implement
Keywords :
computational geometry; floating point arithmetic; ray tracing; axis-aligned bounding box hierarchy; floating point arithmetic precision; object space intersection computation; ray tracing precision improvement; self-intersection problem; Computational geometry; Floating-point arithmetic; Light sources; Optical reflection; Quantization; Ray tracing; Uninterruptible power systems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location :
Salt Lake City, UT
Print_ISBN :
1-4244-0693-5
Type :
conf
DOI :
10.1109/RT.2006.280211
Filename :
4061542
Link To Document :
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