• DocumentCode
    3232331
  • Title

    GPU-Assisted Ray Casting of Large Scenes

  • Author

    Balciunas, Daniel A. ; Dulley, Lucas P. ; Zuffo, Marcelo K.

  • Author_Institution
    Lab. of Integrable Syst., Sao Paulo Univ.
  • fYear
    2006
  • fDate
    18-20 Sept. 2006
  • Firstpage
    95
  • Lastpage
    103
  • Abstract
    We implemented a pipelined rendering system that pre-renders a reduced set of a scene using the raster method built in the graphics hardware. The computation performed by the graphics card is used as an estimate for evaluating the initial traversal points for a ray caster running on the CPU. This procedure replaces the use of complex spatial subdivision structures for primary rays, offloading work that would traditionally be executed by the CPU and leaving additional system memory available for loading extra scene data. The ray traversal algorithm skips even narrow empty spaces, which are usually hard to map using conventional spatial subdivision. We achieved interactive frame rates (3-10 frames/s) running the system on a single computer with conventional hardware
  • Keywords
    computer graphic equipment; data visualisation; ray tracing; rendering (computer graphics); storage management; CPU; GPU-assisted ray casting; graphics hardware; pipelined rendering system; ray traversal algorithm; scene data; system memory; Acceleration; Casting; Computer graphics; Data visualization; Hardware; Laboratories; Layout; Performance evaluation; Rendering (computer graphics); Testing; Ray casting; graphics hardware; height field;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing 2006, IEEE Symposium on
  • Conference_Location
    Salt Lake City, UT
  • Print_ISBN
    1-4244-0693-5
  • Type

    conf

  • DOI
    10.1109/RT.2006.280220
  • Filename
    4061551