• DocumentCode
    3232480
  • Title

    Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations

  • Author

    Dietrich, Andreas ; Marmitt, Gerd ; Slusallek, Philipp

  • Author_Institution
    Comput. Graphics Group, Saarland Univ.
  • fYear
    2006
  • fDate
    18-20 Sept. 2006
  • Firstpage
    169
  • Lastpage
    176
  • Abstract
    In this paper we demonstrate how todays ray tracing techniques can be applied to photo-realistically render extremely huge landscapes covered with trees and forests, where a user can freely choose between highly detailed close-up views or flyover scenarios. This is made possible by mapping a number of square sub-scenes onto a huge polygonal terrain during run-time. The full plant population results from the combination of these tiles, which are iterated over the terrain. This is demonstrated at the example of a highly complex, plant covered ecosystem containing trillions of triangles
  • Keywords
    ecology; forestry; natural scenes; ray tracing; realistic images; rendering (computer graphics); terrain mapping; ecosystem; landscape; natural scene; photo-realistic rendering; plant population; polygonal terrain; ray tracing; Computational modeling; Computer graphics; Humans; Image generation; Layout; Ray tracing; Runtime; Solid modeling; Terrain mapping; Vegetation mapping; complex scenes; natural phenomena; ray tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Ray Tracing 2006, IEEE Symposium on
  • Conference_Location
    Salt Lake City, UT
  • Print_ISBN
    1-4244-0693-5
  • Type

    conf

  • DOI
    10.1109/RT.2006.280228
  • Filename
    4061559