DocumentCode
3232480
Title
Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Author
Dietrich, Andreas ; Marmitt, Gerd ; Slusallek, Philipp
Author_Institution
Comput. Graphics Group, Saarland Univ.
fYear
2006
fDate
18-20 Sept. 2006
Firstpage
169
Lastpage
176
Abstract
In this paper we demonstrate how todays ray tracing techniques can be applied to photo-realistically render extremely huge landscapes covered with trees and forests, where a user can freely choose between highly detailed close-up views or flyover scenarios. This is made possible by mapping a number of square sub-scenes onto a huge polygonal terrain during run-time. The full plant population results from the combination of these tiles, which are iterated over the terrain. This is demonstrated at the example of a highly complex, plant covered ecosystem containing trillions of triangles
Keywords
ecology; forestry; natural scenes; ray tracing; realistic images; rendering (computer graphics); terrain mapping; ecosystem; landscape; natural scene; photo-realistic rendering; plant population; polygonal terrain; ray tracing; Computational modeling; Computer graphics; Humans; Image generation; Layout; Ray tracing; Runtime; Solid modeling; Terrain mapping; Vegetation mapping; complex scenes; natural phenomena; ray tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location
Salt Lake City, UT
Print_ISBN
1-4244-0693-5
Type
conf
DOI
10.1109/RT.2006.280228
Filename
4061559
Link To Document